Oct 26, 2006, 05:46 AM // 05:46
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#41
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by amosvt
A bit off topic, but don't you realize that the harder it makes it to get money, the more pro farmers make? Regular players are the ones who suffer from making it hard to get money and items... it is the farmers who rejoice.
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I don't quite understand this sentiment.
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Oct 26, 2006, 05:47 AM // 05:47
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#42
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Quote:
Originally Posted by amosvt
A bit off topic, but don't you realize that the harder it makes it to get money, the more pro farmers make? Regular players are the ones who suffer from making it hard to get money and items... it is the farmers who rejoice.
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Are you kidding? UW 55/SS farming is dead. Farmers got F****D!
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Oct 26, 2006, 05:47 AM // 05:47
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#43
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Academy Page
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Like I said earlier, look for more warrior heavy groups, because unfortunately I think most people will give up on their characters that use AoE type skills, because they wont want to learn how to work around this.
Not to mention, a warrior using straight attack skills (not multiple target skills) sounds like it will have a hay-day with this.
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Oct 26, 2006, 05:48 AM // 05:48
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#44
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Ascalonian Squire
Join Date: Apr 2006
Guild: holy
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Quote:
Originally Posted by Kalki
If people haven't found out how to prevent scatter from AoE by now they never will. I'll give you a hint... it involves good pulling, body blocking, knockdowns, snares, and good team chemisty... if you have none of that in your group I have ABSOLUTELY NO SYMPATHY for you. Put that in your freaking guild announcement.
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This is a flawed stance IMO. Not every player in Guild Wars is going to be in a good guild, or even a guild at all. You can't make it so that the only way to accomplish anything in the game is to get with "non noobs" who are on TS and do teamwork perfectly. It just isn't going to happen and you alienate 95% of the players out there.
It should be corrected, or at least I hope it will. I like the concept they are going for with AOE not triggering scatter unless health is low, but something has to have gone wrong with classifying what damage is actually AOE damage.
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Oct 26, 2006, 05:49 AM // 05:49
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#45
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Wilds Pathfinder
Join Date: Aug 2005
Location: Europe Server
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Quote:
Originally Posted by Kalki
If people haven't found out how to prevent scatter from AoE by now they never will. I'll give you a hint... it involves good pulling, body blocking, knockdowns, snares, and good team chemisty... if you have none of that in your group I have ABSOLUTELY NO SYMPATHY for you. Put that in your freaking guild announcement.
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What my N/Mo is meant to do all that by herself...
I wonder what the Chinese farmers are thinking right now.
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Oct 26, 2006, 05:49 AM // 05:49
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#46
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Pre-Searing Cadet
Join Date: Oct 2006
Location: Illinois, USA
Guild: Dark Order of Innoruuk
Profession: N/Me
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Quote:
Originally Posted by Hyper Cutter
Which was probably the reason they did it...
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BUT you know like the other guy said... if nobody has money to buy anything anymore then the economy wont move... it'll just keep going down the freaking drain till this economy has become as shitty as freaking runescape... i've already gone thru that i don't wanna have to effing go thru it again!
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Oct 26, 2006, 05:49 AM // 05:49
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#47
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Double post ftl
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Oct 26, 2006, 05:51 AM // 05:51
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#48
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Mobs with random behaviors... theres going to be alot of dead casters. Great way to put warriors back on the high horse. What global armor reduction nerfed?! Ha "Tis' Just a Flesh Wound!"
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Oct 26, 2006, 05:51 AM // 05:51
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#49
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/
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Quote:
Originally Posted by cellardweller
Lol they run from cyclone axe and tripple chop too you can sleep easy.
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wow, i hope anet'll fix AI soon, or we'll have to chase every single mob and each mis or quest will take few hrs.... not to mention fow runs.............
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Oct 26, 2006, 05:52 AM // 05:52
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#50
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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I'm all for anything that makes PvE more of a challenge, and causes the AI to act more closely like real human opponents. I don't know why everyone wouldn't be for this, unless you'd rather just have /iddqd and /idkfa along with a BFG to just kill everything on your screen.
Seriously, let's see a reasonable argument against this update.
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Oct 26, 2006, 05:52 AM // 05:52
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#51
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Academy Page
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Quote:
Originally Posted by Kidney Licker
I wonder what the Chinese farmers are thinking right now.
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Chinese Gold Farmer #1 "Shittaki mushrooms...how we gonna make money?"
Chinese Gold Farmer #2 "I don't know"
Chinese Gold Farming Boss "Quickly, make a warrior group, and DO MISSIONS as fast as you can!"
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Oct 26, 2006, 05:53 AM // 05:53
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#53
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Academy Page
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You guys gotta understand that its really AoE as it is the AI of the mosnters now. They go after the dmg dealers and scatter randomly when taking dmg, which renders the warrior as a central aggro-holder useless. Your eles, rangers, mesmers and even monks will now get atk-ed regardless of whther or not ur warrior holds aggro first. Thats the quick rundown.
So bye bye to just about every form of intelligent farming, since everything is random now, i might as well scrap my warrior and bring armor of earth and kinetic armor everytime for my monk, ele, and/or ranger, since shatter negates that i might as well bring spellbreaker for everyone. (pure sarcasm - but w. a hint a truth).
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Oct 26, 2006, 05:53 AM // 05:53
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#54
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Desert Nomad
Join Date: Jul 2005
Location: Washington State.
Guild: [ToA]
Profession: W/
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Quote:
Originally Posted by Kidney Licker
What my N/Mo is meant to do all that by herself...
I wonder what the Chinese farmers are thinking right now.
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Or fidn a new spot, which they have...
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Oct 26, 2006, 05:54 AM // 05:54
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#55
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Quote:
Originally Posted by amosvt
TYou can't make it so that the only way to accomplish anything in the game is to get with "non noobs" who are on TS and do teamwork perfectly. It just isn't going to happen and you alienate 95% of the players out there.
It should be corrected, or at least I hope it will. I like the concept they are going for with AOE not triggering scatter unless health is low, but something has to have gone wrong with classifying what damage is actually AOE damage.
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That's what improvements to henchmen and heroes are for. Solo farming (with or without henchies/heroes) will be less profitable (for everyone not just me), but it will be more challenging and fun.
The change doesn't seem like a mistake to me, although I'm sure adjustments will be made.
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Oct 26, 2006, 05:55 AM // 05:55
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#56
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by arcanemacabre
Seriously, let's see a reasonable argument against this update.
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It makes a quarter of the skills out there as useful as firestorm in PvE?
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Oct 26, 2006, 05:55 AM // 05:55
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#57
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Academy Page
Join Date: Oct 2006
Guild: [CnIm]
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Is it that the aataxes in UW dont attack heavily enchanted monks? I took my 600 and had a smiter, and they only aggroed on the 1st try, after attacking me and one dying, they would just walk around until the smiter aggroed (seems to be the only target they attacked).
also, if they didnt want farming to exist in the game then why make armor sets that cost 75k plus materials, i doubt anyone who has 15k sets or some exotic weapons (perfect req8 zodiac bows, etc) came up with the money just by relying on the pitiful gold drops in pve
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Oct 26, 2006, 05:56 AM // 05:56
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#58
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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MM's and LT Ftw. SS aint so bad, it just won't bomb area anymore.
Barrage Rangers on the other hand may have gotten shafted as well. Guys like me may have to shift to Power shots or condition sniping.
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Oct 26, 2006, 05:58 AM // 05:58
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#59
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by The Prince
also, if they didnt want farming to exist in the game then why make armor sets that cost 75k plus materials, i doubt anyone who has 15k sets or some exotic weapons (perfect req8 zodiac bows, etc) came up with the money just by relying on the pitiful gold drops in pve
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Perhaps they're trying to change them to the status symbols they deserve to be.
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Oct 26, 2006, 05:58 AM // 05:58
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#60
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Ascalonian Squire
Join Date: Apr 2006
Guild: holy
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Quote:
Originally Posted by Kalki
That's what improvements to henchmen and heroes are for. Solo farming (with or without henchies/heroes) will be less profitable (for everyone not just me), but it will be more challenging and fun.
The change doesn't seem like a mistake to me, although I'm sure adjustments will be made.
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Sure, you can now direct henchmen better, but that still isn't going to mean they are going to pin your target so they can't make it past them to your casters. Remember, you can't mess up the core game.. be it with henchmen or random pubbers.
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